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Progression Systems
Map player growth across the full game lifespan. Cost curves, upgrade trees, and milestone pacing that keeps players moving forward.
Progression is what keeps players logging back in. It needs to feel rewarding in the first session, still meaningful in month six, and never like a wall or a skip. That means designing cost curves that scale correctly, stat systems that don't run away or stagnate, and milestone moments that give players something to aim for. The goal is a progression arc that holds up across content expansions without requiring a full rebalance every update.
Referenced projects: Hero Adventure (TapNation), Slime Era, BEN (Lepta Games)