Quest Board
What I Do
Available quests and services — each one a challenge I'm ready to take on
Economy Architecture
Design the full resource ecosystem from the ground up. Define what players earn, what they spend, and how currencies flow without inflating or breaking.
Monetization Design
Structure IAPs, gacha pulls, battle passes, and bundles that feel fair to players and profitable to studios.
Progression Systems
Map player growth across the full game lifespan. Cost curves, upgrade trees, and milestone pacing that keeps players moving forward.
LiveOps Balancing
Keep a live economy healthy through content updates, seasons, and shifting player behavior. Ongoing tuning before problems reach the playerbase.
Economy Simulation
Build the model before committing to design decisions. Spreadsheet simulations that catch problems before they ship.
Competitive Systems
Design ranking ladders, MMR logic, seasonal resets, and PvP reward structures that feel fair across all skill levels.
Gacha & Collectible Design
Structure rarity tiers, drop rates, pity systems, and duplicate sinks that make collection satisfying without feeling predatory.
Card Game Design
Design TCG systems from rule structure and card taxonomy to rarity distribution and expansion roadmaps.
Economy Audit
Diagnose what's broken in a live economy before it costs players or revenue. Clear findings, clear fix roadmap.