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Card Game Design

Design TCG systems from rule structure and card taxonomy to rarity distribution and expansion roadmaps.

Card game design sits at the intersection of systems design and collectible economy. It covers how cards are categorized and balanced against each other, how rarity creates long-term collectability without market flooding, and how expansion sets extend the game without obsoleting what came before. Applies to digital collectibles, physical tabletop formats, and hybrid products that need to work across both. Experience includes competitive meta-driven designs and collection-first formats for kids and families.

Referenced projects: Zeedz TCG (physical tabletop, featured on Die Höhle der Löwen), Scorestars (digital sports collectibles)