ArchivedMobileFree-to-play with pack sales & competitive rewards

Scorestars

Fantasy Sports · Digital Collectible Card Game

Digital Basketball Fantasy x Collectible Card Platform

ROLE
My Role
Lead Game Economy & Systems Designer
brief

Designed the card rarity system, pack economy, and competitive fantasy sports reward structure — merging collectible mechanics with real-world basketball performance data.

What I built
  • Designed the card rarity and drop rate structure
  • Balanced pack pricing vs. expected value curves
  • Created the merging/upgrade logic for duplicate cards
  • Structured challenge rewards tied to real-world player performance
  • Designed long-term retention loops around collection completion
  • Built economy simulations to model card supply inflation
Key systems owned / influenced
  • Pack Opening Economy

    Defined rarity tiers, distribution probability, and psychological reward pacing similar to top-performing mobile collectible games.

  • Real-World Stat Integration

    Balanced fantasy scoring so real-life performance translated into meaningful but controlled in-game impact, avoiding extreme volatility.

  • Competitive Challenge Design

    Structured daily/weekly tournaments where lineup optimization, not just card ownership, drives success.

  • Card Upgrade & Duplicate Sink

    Designed merging mechanics to convert surplus cards into progression, preventing market stagnation. League partnerships like Basketball Champions League translated into in-game exclusivity.

Challenges solved
  • PROBLEMEngagement vs ownership balance
    SOLUTIONFantasy sports can become spreadsheet-heavy. Collectibles can become purely RNG-driven. Merged both so collection feeds strategy, and strategy feeds competition.
  • PROBLEMScarcity vs accessibility
    SOLUTIONToo many cards floods the market. Too few makes collection frustrating. Modeled long-term card supply to prevent inflation and dead collections.
  • PROBLEMReal-time data volatility
    SOLUTIONLive performance swings can break balance. Designed scoring bands and caps to smooth extreme performances while preserving excitement.
Impact
  • Strengthened retention through hybrid fantasy-collectible loop
  • Increased monetization stability via pack value modeling
  • Reduced duplicate frustration through structured merge sinks
  • Improved competitive fairness through lineup optimization weighting
Economy complexity
Complexity Rating6/10 · Mid
Real-time dataCollectiblesCompetitive rewardsLicensed partnershipsPack economy