UnreleasedMobile, AAAF2P with Gacha + IAP
Invincible IP Game by IAGO
RPG · Hero Collector / Gacha
Character collection RPG based on the Invincible IP, Cookie Run Kingdom style meta progression and hero economy.
ROLE
My Role
Lead Economy & Systems Designer
brief
Structured the hero collection economy, gacha system, and long-term progression model for a licensed IP hero collector RPG in pre-launch development.
What I built
- ✓Hero progression system
- ✓Shard economy and duplicate logic
- ✓Gacha structure and rarity distribution
- ✓Upgrade cost curves
- ✓PvE scaling model
- ✓Resource layering strategy
- ✓Soft vs hard currency balance
- ✓Simulation sheets for hero acquisition pacing
Key systems owned / influenced
Collection Economy
Collection pacing vs monetization pressure with rarity differentiation and stat curves.
Power Scaling
Team power scaling logic with duplicate conversion economy and early game generosity calibration.
Retention Layering
Long term retention resource layering designed for LiveOps expansion.
Challenges solved
- PROBLEMIP integrity vs monetizationSOLUTIONBalanced fan expectations with healthy gacha economy design.
- PROBLEMPower inflation riskSOLUTIONControlled hero scaling to prevent late game runaway stat explosions.
- PROBLEMCollection satisfactionSOLUTIONEnsured players feel meaningful progression even without high rarity pulls.
- PROBLEMWhale vs F2P balanceSOLUTIONStructured upgrade systems to support monetization without breaking PvE progression fairness.
Impact
- ▲Structured scalable hero economy aligned with licensed IP expectations
- ▲Built long term progression model designed for LiveOps expansion
Economy complexity
Complexity Rating7.5/10 · High
Gacha systemsShard conversionStat scalingIP licensing constraintsHero collection pacing