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UnreleasedMobile, AAAF2P with Gacha + IAP

Invincible IP Game by IAGO

RPG · Hero Collector / Gacha

Character collection RPG based on the Invincible IP, Cookie Run Kingdom style meta progression and hero economy.

ROLE
My Role
Lead Economy & Systems Designer
brief

Structured the hero collection economy, gacha system, and long-term progression model for a licensed IP hero collector RPG in pre-launch development.

What I built
  • Hero progression system
  • Shard economy and duplicate logic
  • Gacha structure and rarity distribution
  • Upgrade cost curves
  • PvE scaling model
  • Resource layering strategy
  • Soft vs hard currency balance
  • Simulation sheets for hero acquisition pacing
Key systems owned / influenced
  • Collection Economy

    Collection pacing vs monetization pressure with rarity differentiation and stat curves.

  • Power Scaling

    Team power scaling logic with duplicate conversion economy and early game generosity calibration.

  • Retention Layering

    Long term retention resource layering designed for LiveOps expansion.

Challenges solved
  • PROBLEMIP integrity vs monetization
    SOLUTIONBalanced fan expectations with healthy gacha economy design.
  • PROBLEMPower inflation risk
    SOLUTIONControlled hero scaling to prevent late game runaway stat explosions.
  • PROBLEMCollection satisfaction
    SOLUTIONEnsured players feel meaningful progression even without high rarity pulls.
  • PROBLEMWhale vs F2P balance
    SOLUTIONStructured upgrade systems to support monetization without breaking PvE progression fairness.
Impact
  • Structured scalable hero economy aligned with licensed IP expectations
  • Built long term progression model designed for LiveOps expansion
Economy complexity
Complexity Rating7.5/10 · High
Gacha systemsShard conversionStat scalingIP licensing constraintsHero collection pacing