LiveMobile, AAAF2P with IAP
Hero Adventure
RPG
Mobile RPG Economy & Progression System
ROLE
My Role
Lead Economy & Systems Designer
brief
Built the full game economy from scratch — currency loops, hero progression curves, upgrade cost scaling, and idle income systems for a mobile RPG in live development.
What I built
- ✓Full soft and premium currency loop
- ✓Hero progression curve and stat scaling formulas
- ✓Upgrade cost curves for gear and abilities
- ✓Idle income scaling system
- ✓Reward structure for PvE stages
- ✓Early retention economy tuning
- ✓Sink vs faucet balance framework
- ✓Spreadsheet-based live balancing model
Key systems owned / influenced
Hero Leveling
Hero leveling and stat growth logic with structured upgrade economy pacing.
Stage Rewards
Stage reward balancing across PvE content with monetization pack value structure.
Progression Design
Early-game acceleration design paired with long-term progression stability to prevent late-game inflation.
Challenges solved
- PROBLEMEngagement vs progression pressureSOLUTIONDesigned pacing to prevent early stagnation while avoiding late-game runaway inflation.
- PROBLEMLong-term retention stabilitySOLUTIONCreated scalable cost curves so progression remains meaningful beyond first content cycle.
- PROBLEMMonetization without frictionSOLUTIONBalanced premium currency placement to encourage spending without breaking progression.
Impact
- ▲Improved early-game progression clarity
- ▲Reduced currency overflow in mid-game
- ▲Created a scalable framework for future content extensions
Economy complexity
Complexity Rating7.5/10 · High
Idle scalingActive upgradesCurrency loopsStat growthLive balancing