LiveMobile, AAAF2P with IAP

Hero Adventure

RPG

Mobile RPG Economy & Progression System

ROLE
My Role
Lead Economy & Systems Designer
brief

Built the full game economy from scratch — currency loops, hero progression curves, upgrade cost scaling, and idle income systems for a mobile RPG in live development.

What I built
  • Full soft and premium currency loop
  • Hero progression curve and stat scaling formulas
  • Upgrade cost curves for gear and abilities
  • Idle income scaling system
  • Reward structure for PvE stages
  • Early retention economy tuning
  • Sink vs faucet balance framework
  • Spreadsheet-based live balancing model
Key systems owned / influenced
  • Hero Leveling

    Hero leveling and stat growth logic with structured upgrade economy pacing.

  • Stage Rewards

    Stage reward balancing across PvE content with monetization pack value structure.

  • Progression Design

    Early-game acceleration design paired with long-term progression stability to prevent late-game inflation.

Challenges solved
  • PROBLEMEngagement vs progression pressure
    SOLUTIONDesigned pacing to prevent early stagnation while avoiding late-game runaway inflation.
  • PROBLEMLong-term retention stability
    SOLUTIONCreated scalable cost curves so progression remains meaningful beyond first content cycle.
  • PROBLEMMonetization without friction
    SOLUTIONBalanced premium currency placement to encourage spending without breaking progression.
Impact
  • Improved early-game progression clarity
  • Reduced currency overflow in mid-game
  • Created a scalable framework for future content extensions
Economy complexity
Complexity Rating7.5/10 · High
Idle scalingActive upgradesCurrency loopsStat growthLive balancing