Discipline 09 · Economy Audit

Economy Audit

Diagnose what's broken in a live economy before it costs players or revenue. Clear findings, clear fix roadmap.

A prioritized fix roadmap, not just a list of problems
What it is

Most studios don't know their economy is broken until players start leaving or revenue starts dropping. An audit identifies root causes before that happens, mapping where inflation is building, where progression walls are forming, where monetization is creating friction instead of opportunity. The output is a structured report with prioritized fixes, not just a list of problems. The fastest way to get a live game back on track without guessing what to change.

Our approach

I trace symptoms back to root causes instead of patching what's visible. We map the live economy end to end, find where inflation, walls, and friction are actually originating, and hand back a prioritized roadmap so you know what to fix first and why.

Example

A live game's economy was clearly off but the team couldn't pinpoint why players were dropping. The audit traced it to a specific inflation source and a mid-game wall, and the fix roadmap let them rebalance from a broken state without guessing.

Deliverables
  • End-to-end economy diagnosis
  • Root-cause findings report
  • Prioritized fix roadmap
  • Inflation and progression analysis
FAQ
QHow long does an economy audit take?+
It depends on the size and complexity of the live economy, but the goal is a fast turnaround, with root-cause findings and a prioritized roadmap, not an open-ended investigation.
QWhat do I get at the end?+
A structured report with the root causes of what's breaking and a prioritized list of fixes, so you know exactly what to change first and why, not just a list of symptoms.