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Blue Eyed Ninja

Hybrid Casual · Adventure Progression / Pack Meta Loop

Hybrid casual adventure progression game, Capybara Go style meta loop.

ROLE
My Role
Lead Economy & Systems Designer
brief

Owned the full economy architecture across a 3-year partnership — progression pacing, resource loops, pack economy, and monetization balance through multiple LiveOps cycles.

What I built
  • Core adventure progression economy
  • Resource generation and sink architecture
  • Pack based reward structure
  • Cost curves for upgrades and scaling
  • Inflation control across content updates
  • Milestone gating systems
  • Meta progression layers
  • Simulation models for economy forecasting
Key systems owned / influenced
  • Core Loop

    Earn → Spend → Upgrade → Power spike loop with prop logic and perceived value design.

  • Progression Pacing

    Long term stat scaling balanced across early, mid, and late game phases.

  • LiveOps Tuning

    Reward tuning and monetization ladder integration for ongoing content updates.

Challenges solved
  • PROBLEMHybrid casual depth without over-complexity
    SOLUTIONDesigned systems that feel deep but remain readable to mass market players.
  • PROBLEMPreventing resource collapse
    SOLUTIONControlled inflation across updates while maintaining perceived generosity.
  • PROBLEMSustainable power growth
    SOLUTIONAvoided exponential runaway curves that typically break hybrid casual economies.
  • PROBLEMPack value integrity
    SOLUTIONMaintained clear value differentiation between free rewards, ads rewards, and paid bundles.
Impact
  • Economy supported multiple content expansions without reset
  • Maintained sustainable progression depth for long term players
  • Continuous iteration and scaling across 3 year partnership
Economy complexity
Complexity Rating8.5/10 · High
70+ Google Sheet tabsMulti-year LiveOpsPack economyProgression scalingAd monetization balance