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Stompers
Fitness / Social Competition · Step Tracking PvP
Competitive step tracking game where daily movement becomes a social leaderboard battle.
ROLE
My Role
Lead Game Economy & Systems Designer
brief
Designed the competitive progression loop, trophy system, and reward economy for a step-tracking PvP game — turning daily movement into structured social competition.
What I built
- ✓Trophy progression system tied to daily rankings
- ✓League structure and promotion/demotion logic
- ✓Reward distribution balancing (boxes, power-ups, cosmetics)
- ✓Bundle value logic and pricing structure
- ✓Power-up valuation model
- ✓Simulation sheets for progression pacing
- ✓Economy health monitoring model
- ✓Sink vs source balancing system
- ✓Daily engagement loop optimization
Key systems owned / influenced
Daily Room Competition
Daily step-based competition in matchmade rooms with relative ranking instead of global leaderboard dominance.
Trophy Reward Track
Trophy progression with box and pack drops, power-up economy, and league incentive loops.
Collection Systems
Apparel collection logic with duplicate-to-patch conversion and step-to-reward velocity balancing.
Challenges solved
- PROBLEMMotivation vs burnoutSOLUTIONDesign keeps players walking consistently without punishing lower-activity users. Relative ranking rooms instead of global leaderboard dominance.
- PROBLEMFair competitionSOLUTIONReal life step counts vary dramatically. Room-based matchmaking and trophy distribution tiers keep it fair.
- PROBLEMLong-term engagementSOLUTIONDaily step competition alone loses novelty. Layered progression with trophies, leagues, reward tracks, cosmetics, and power-ups.
- PROBLEMSource vs sink balanceSOLUTIONToo many rewards reduce competitive tension, too few reduce motivation. Structured reward pacing with controlled currency velocity and visible milestone rewards.
Impact
- ▲Improved retention via structured progression
- ▲Increased daily return rate through trophy milestone rewards
- ▲Balanced reward inflation through sink control
- ▲Clear competitive identity per player
Economy complexity
Complexity Rating7.5/10 · High
Competitive pressureSocial incentivesDaily loopsTrophy systemsPower-up economy