DevelopmentMobileDice customization, Faction battle passes, Realm cosmetics, Seasonal boosts

Taliara's Rise

Midcore · Board Strategy / Faction Warfare

A narrative-driven, midcore board strategy game where players roll mystical dice to expand territory, unlock story arcs, and compete across faction-based realms.

ROLE
My Role
Lead Systems and Economy Designer
brief

Designing the strategic dice system, faction-based economy, and realm-building progression for a narrative-driven midcore board strategy game positioned as a deeper alternative to Monopoly Go.

What I built
  • Strategic dice system with influenced probability
  • Faction-based economy (Leafborn vs Stoneclad)
  • Realm building tile claim and upgrade system
  • Narrative progression tied to realm tiers
  • Midcore PvP layer with async raids and territory disruption
  • Seasonal faction war event structure
  • Monetization vision (dice, battle passes, cosmetics, expansion packs)
Key systems owned / influenced
  • Strategic Dice System

    Not pure RNG. Players influence outcomes via dice modifiers, faction perks, tile control bonuses, and meta progression upgrades.

  • Realm Building

    Players claim tiles, upgrade structures, unlock narrative chapters, and trigger faction events.

  • Midcore PvP

    Asynchronous raids, territory disruption, event-based realm invasions, and seasonal faction wars.

  • Narrative Progression

    Story evolves per realm tier: chapter unlocks, cinematic faction conflicts, and world-altering seasonal events.

Challenges solved
  • PROBLEMDepth without complexity overload
    SOLUTIONDesigned systems that add strategic layers while keeping core loop readable. Influenced probability replaces pure RNG, power progression replaces shallow cosmetic loops.
  • PROBLEMFaction balance
    SOLUTIONLeafborn (defensive/adaptive) vs Stoneclad (aggressive/expansion) — balanced so neither faction dominates through asymmetric strengths.
  • PROBLEMDifferentiation from casual market
    SOLUTIONPositioned against Monopoly Go. Same category, deeper execution: multi-layer economy, faction warfare, and narrative-driven retention.
Impact
  • Core dice mechanics prototyping complete
  • Faction progression framework designed
  • Narrative worldbuilding locked
  • AAA production pipeline established
Economy complexity
Complexity Rating8/10 · High
Faction asymmetryDice probabilityTerritory economyNarrative branchingSeasonal events